Pupils have been introduced to the fact that programs respond to inputs in order to do different things. They also understand that programs execute by following clear, sequential instructions.
In ‘Up in the air’, pupils entered a code to fly a plane using specific keys on the keyboard. In ‘Fly the helicopter’, pupils used buttons to program the movement of a helicopter.
Pupils were able to design their own backgrounds and create a simple game. They also had the opportunity to play and evaluate each other’s games.
In ‘Alien Sequences’, pupils realised the importance of using a timer to create a sequence. They used a code that incorporated a countdown to start a spaceship race.